With DLSS 2.0, AI Continues to Revolutionize Gaming (2024)

From in-game physics to animation simulation to AI-assisted broadcasting, artificial intelligence is revolutionizing gaming.

DLSS 2.0, releasing this week in Control and MechWarrior 5: Mercenaries, represents another major advance for AI in gaming.

DLSS 2.0 — A Big Leap in AI Rendering

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating beautiful game images.

It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

DLSS 2.0 offers several key enhancements over the original version:

  • Superior Image Quality — DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All RTX GPUs and Resolutions — a new AI model more efficiently uses Tensor Cores to execute 2x faster than the original, improving frame rates and removing restrictions on supported GPUs, settings and resolutions.
  • One Network for All Games —The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options — DLSS 2.0 offers users three image quality modes (Quality, Balanced and Performance) that control render resolution, with Performance mode now enabling up to a 4x super resolution. (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.

In addition to Control and MechWarrior 5, DLSS 2.0 has delivered big performance boosts to Deliver Us The Moon and Wolfenstein: Youngblood.

DLSS 2.0 is now also available to Unreal Engine 4 developers through the DLSS Developer Program that will accelerate deployment in one of the world’s most popular game engines.

RTX Momentum Builds Across the Ecosystem

DLSS is one of several major graphics innovations, including ray tracing and variable rate shading, introduced in 2018 with the launch of our NVIDIA RTX GPUs.

Since then, about 15 million NVIDIA RTX GPUs have been sold. More than 30 major games have been released or announced with ray tracing or NVIDIA DLSS powered by NVIDIA RTX. And ray tracing has been adopted by all major APIs and game engines.

That momentum continues with Microsoft’s announcement last week of DirectX 12 Ultimate, as well as NVIDIA RTX Global Illumination SDK, new tool support for the Vulkan graphics API, and new Photoshop texture tool plugins.

DirectX 12 Ultimate

Last week, Microsoft unveiled DirectX 12 Ultimate, the latest version of the widely used DirectX graphics standard.

DirectX 12 Ultimate codifies NVIDIA RTX’s innovative technologies, including ray tracing, variable rate shading, mesh shading, and texture space shading, as the standard for multi-platform, next-gen games.

Game developers can take full advantage of all these technologies knowing they’ll be compatible with PCs equipped with NVIDIA RTX GPUs and Microsoft’s upcoming Xbox Series X console.

RTX Global Illumination SDK

The NVIDIA RTX Global Illumination SDK, released Monday, gives developers a scalable solution to implement beautiful, ray-traced indirect lighting in games while still achieving performance targets.

The RTX GI SDK is supported on any DirectX raytracing-enabled GPU. It’s an ideal starting point to bring the benefits of ray tracing to more games.

Vulkan Game Developers Get New Tools

NVIDIA also Monday added support for the Vulkan graphics API to two of its most popular game development tools.

Nsight Aftermath, which provides precise information on where GPU crashes occur and why, is now available for the first time for Vulkan.

NVIDIA will also provide Vulkan developers with GPU Trace, a low-level profiler in Nsight Graphics that provides hardware unit metrics and precise timing information

NVIDIA Texture Tools Exporter

The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files that stay small on disk and in memory.

It allows game and app developers to use higher quality textures in their applications, and provides users a smaller, faster, download size.

It’s available as a standalone tool or as an Adobe Photoshop plug-in for game developers and texture artists.

More Advancements for Gamers

Add it all up: DLSS 2.0, support for RTX technologies with DirectX 12 Ultimate, the introduction of the NVIDIA RTX Global Illumination SDK, support for the Vulkan graphics API in more NVIDIA developer tools, as well as more texture tools. The result is more advancements in the hands of more gamers, developers, and creators than ever before.

With DLSS 2.0, AI Continues to Revolutionize Gaming (2024)

FAQs

Does DLSS 2 improve performance? ›

The results speak for themselves. Going back to Cyberpunk 2077, the frame rate increases from 89 fps with DLSS 2.0 enabled to 144 fps with frame generation enabled. DLSS 3.5 takes a good frame rate experience to one that can take advantage of high-refresh rate gaming monitors.

What does DLSS 2.0 do? ›

DLSS 2.0 is a temporal anti-aliasing upsampling (TAAU) implementation, using data from previous frames extensively through sub-pixel jittering to resolve fine detail and reduce aliasing.

Does DLSS 2.0 work on all games? ›

It's only supported on recent Nvidia graphics cards, and DLSS 3 requires the newest Nvidia RTX 40-series hardware. Game support is limited, too. The number of PC games with support for DLSS 2 numbers in the hundreds, which sounds like a lot, but leaves thousands of games without DLSS support.

Does DLSS quality make games look better? ›

It's counterintuitive, but the anti-aliasing inside DLSS is often better than TAA in games, so higher-quality modes at higher resolutions can look better with DLSS on.

Is DLSS a game changer? ›

By rendering the game at a lower resolution and upscaling it using DLSS, gamers can achieve higher frame rates and smoother gameplay experiences, even on hardware that would otherwise struggle to maintain acceptable performance.

Does DLSS 2 increase input lag? ›

Only FSR 3 and DLSS 3 increase input lag. In general FSR 2 and DLSS 2 lower input lag because more real FPS = lower input lag (when comparing native resolution to the upscaled result). The exception being when you are heavily CPU bottlenecked (like using DLSS at 1080 with a high end GPU).

Does DLSS increase or decrease FPS? ›

Does NVIDIA DLSS Improve FPS? In a word, absolutely. With NVIDIA DLSS, gamers aren't tethered to native 4K hoping to achieve 50-60 fps. They can render at resolutions like 1080p or 1440p and let DLSS reconstruct the visual data.

How good is DLSS 2.0 Reddit? ›

Previously when I tested Ray tracing on Control, I wasn't impressed at all because it costed lots of fps and with DLSS the game was very blurry. Even so blurry that I preferred to play without Ray tracing. But with new DLSS, the quality is really very sharp and can give more than 2x performance.

What does DLSS do in gaming? ›

NVIDIA® DLSS is important for gaming because it allows gamers to enjoy higher resolutions and improved image quality without sacrificing performance. By using artificial intelligence (AI) to upscale lower-resolution images, DLSS provides a more immersive and visually stunning gaming experience.

Does DLSS 2.0 work at 1080p? ›

In 1080p it upscales from 720p so yes, it wont be as sharp as native 1080p. Its recommended to have DLSS on "high quality" in 1080p so its not so obvious. But really, DLSS only starts to shine on 1440p or higher where its a big performance boost on top of barely any visual downgrade.

Should I have DLSS on or off? ›

It's oversimplifying, but it usually comes down to visual quality vs. performance. Turning DLSS on usually leads to a decrease in visual quality, but it increases your frames per second. Most games offer varying levels of DLSS, so you can select quality/performance/ultra performance/etc.

Does DLSS use AI? ›

Powered by the new fourth-gen Tensor Cores and Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 uses AI to create additional frames and improve image quality.

What are the cons of DLSS? ›

DLSS isn't perfect, and there are many inherent drawbacks to the technology. The most obvious of these is that DLSS is limited to just a few hundred games, most of which came out after 2018. There are very few titles before that year that have DLSS, so it's a feature that's largely limited to the latest AAA games.

Does DLSS look better at 4K? ›

So a DLSS performance 4K image has more pixels than a native 1440p image and can look a lot sharper and more detailed. Quality at 4K is obviously going to be even better and even more flawless in motion.

Does DLSS reduce GPU usage? ›

DLSS will drop the usage down (in some cases) as its taking the load of the GPU, but can also just increase the FPS whilst still maxing out the GPU. Battlefield hardly uses full GPU anyway as its mainly CPU bound (for majority of players).

Is FSR 2 better than DLSS 2? ›

Overall, DLSS 2 won stronger victories over FSR 2 when used at 1440p, and when DLSS's performance mode is used at 4K and 1440p. This suggests that DLSS handles lower resolution inputs better than FSR 2, with FSR 2 tying with DLSS most often at 4K resolutions with quality mode enabled.

Does DLSS increase GPU usage? ›

enabling DLSS just lowers the GPU usage but does not affect the framerate.

Does DLSS sharpening affect performance? ›

These image sharpening algorithms do not hinder the performance. A slight 2, 3 fps drop can be seen while running image sharpening algorithms, that almost negligible. RIS and DLSS can enhance the visual aspects of your gaming without affecting performance.

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